Publicación:
DESIGNING A BOARD GAME FOR INDUSTRIAL ENGINEERING STUDENTS. A COLLABORATIVE WORK EXPERIENCE OF FRESHMEN

dc.creatorLETICIA FRANCISCA GALLEGUILLOS PERALTA
dc.creatorIVÁN RAFAEL SANTELICES MALFANTI
dc.date2019
dc.date.accessioned2025-01-10T15:05:08Z
dc.date.available2025-01-10T15:05:08Z
dc.date.issued2019
dc.description.abstractPLAYING IS ONE OF THE MOST INTENSE LEARNING EXPERIENCES SINCE OUR FIRST YEARS OF LIFE, BECOMING ONE OF THE MAIN STRATEGIES BY WHICH WE INTEGRATE DIFFERENT TYPES OF CONCEPTS IN OUR PERSONAL DEVELOPMENT. PLAYING CAN BE EFFECTIVE AS A LEARNING STRATEGY WHEN IS ACCOMPANIED BY A STRUCTURE AND CONTENT THAT ALLOWS TO PUT THIS PRACTICE IN EDUCATIONAL CONTEXT, THUS BEING A WAY TO PROMOTE DIFFERENT TYPES OF LEARNING SUCH AS MEANINGFUL LEARNING, COOPERATIVE AND COLLABORATIVE LEARNING, DISCOVERY LEARNING AND EXPERIENTIAL LEARNING. IN THE UNIVERSITY ENVIRONMENT, THE STUDENTS BECOMING AN ACTIVE PART OF THE PROCESS AND FEELING MOTIVATED AND COMMITTED TO THEIR LEARNING IS OTHER ADVANTAGE PROVIDES FOR THIS EXPERIENCE IN THE TRAINING OF ENGINEERS (TORRES, 2002). THE MAIN OBJECTIVE OF THIS EXPERIENCE WAS TO DESIGN A BOARD GAME APPLIED TO ANY SUBJECT BELONGING TO THE COURSES OF INDUSTRIAL ENGINEERING IN THE BIO-BIO UNIVERSITY, WITH THE PURPOSE OF UNDERSTAND THE NEW PRODUCT DESIGN PROCESS. THE STUDENTS ORGANIZED IN TEAM HAD TO CHOOSE THE TOPIC TO BE ADDRESSED, DOING A PREVIOUS WORK OF INFORMATION GATHERING THROUGH THE SURVEYS AND INTERVIEWS APPLICATION TO OTHER STUDENTS AS WELL AS TO THE ACADEMICS OF THE COURSES. AMONG THE CHOSEN COURSES WERE ALGEBRA, ENGLISH, CALCULUS. THE DIFFERENT GROUPS HAVE TO MADE THEIR PROPOSALS, DESIGNING ALL THE GAMES CONSTITUENT ELEMENTS, THAT IS, THE RULES OF THE GAME, THE BOARD AND ALL THE PIECES, WHICH SHOULD ALSO BE DESIGNED TO BE MADE IN A 3D PRINTER, AS PART OF THE REQUIREMENTS OF THE COURSE. IT WAS CHOSEN TO WORK WITH GAME THEME SINCE MANY RECENT STUDIES SHOW THAT THE LUDIC FACILITATE THE LEARNING PROCESSES OF STUDENTS, AND PLAYING GAMES ALLOWS TO DEVELOP OTHER COMPETENCIES, SO-CALLED SOFT COMPETENCES SUCH AS: GOOD ORGANIZATION, TEAMWORK, CRITICAL THINKING, SOCIABILITY AND CREATIVITY, AMONG OTHERS. THIS EXPERIENCE WAS DEVELOPED IN THE ENTREPRENEURSHIP WORKSHOP COURSE, OF THE FIRST YEAR OF THE OF INDUSTRIAL ENGINEERING DEGREE, SO IT IS AN INTRODUCTORY
dc.formatapplication/pdf
dc.identifier.doi10.21125/inted.2019.0075Nombre
dc.identifier.issn2340-1079
dc.identifier.urihttps://repositorio.ubiobio.cl/handle/123456789/10345
dc.languagespa
dc.publisherINTED2019 PROCEEDINGNS, 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE
dc.relation.uri10.21125/inted.2019.0075Nombre
dc.rightsPUBLICADA
dc.subjectEntrepreneurship.
dc.subjectEngineering
dc.subjectDesign Thinking
dc.subjectBoard game
dc.titleDESIGNING A BOARD GAME FOR INDUSTRIAL ENGINEERING STUDENTS. A COLLABORATIVE WORK EXPERIENCE OF FRESHMEN
dc.title.alternativeDISEÑO DE UN JUEGO DE MESA PARA ESTUDIANTES DE INGENIERÍA INDUSTRIAL. UNA EXPERIENCIA DE TRABAJO COLABORATIVA DE ESTUDIANTES DE PRIMER AÑO
dc.typePROCEEDING PAPER
dspace.entity.typePublication
ubb.EstadoPUBLICADA
ubb.Otra ReparticionDEPARTAMENTO DE INGENIERIA INDUSTRIAL
ubb.Otra ReparticionDEPARTAMENTO DE INGENIERIA INDUSTRIAL
ubb.SedeCONCEPCIÓN
ubb.SedeCONCEPCIÓN
Archivos
Colecciones