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HUMAN PLAYERS VERSUS COMPUTER GAMES BOTS: A TURING TEST BASED ON LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA AND RESTRICTED EQUIVALENCE FUNCTIONS

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2018
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IPMU 2018: PROCESAMIENTO DE LA INFORMACIÓN Y GESTIÓN DE LA INCERTIDUMBRE EN LOS SISTEMAS BASADOS EN EL CONOCIMIENTO. TEORÍA Y FUNDAMENTOS
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THIS PAPER AIMS TO PROPOSE A NEW VERSION OF THE TURING TEST FOR COMPUTER GAME BOTS BASED ON LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA AND RESTRICTED EQUIVALENCE FUNCTIONS WHOSE GOAL IS TO EVALUATE THE """"BELIEVABILITY"""" OF THE COMPUTER GAMES BOTS ACTING IN A VIRTUAL WORLD. A DATA-DRIVEN SOFTWARE ARCHITECTURE BASED ON LINGUISTIC MODELLING OF COMPLEX PHENOMENA IS ALSO PROPOSED WHICH ALLOWS US TO AUTOMATICALLY GENERATE BOTS BEHAVIOR PROFILES WHICH CAN BE COMPARED WITH HUMAN PLAYERS BEHAVIOR PROFILES IN ORDER TO PROVIDE US WITH A SIMILARITY MEASURE OF BELIEVABILITY BETWEEN THEM.
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