Publicación:
TEACH ME TO PLAY, GAMER! IMITATIVE LEARNING IN COMPUTER GAMES VIA LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA AND DECISION TREES

dc.creatorCLEMENTE RUBIO MANZANO
dc.creatorCHRISTIAN LAUTARO VIDAL CASTRO
dc.date2022
dc.date.accessioned2025-01-10T15:34:07Z
dc.date.available2025-01-10T15:34:07Z
dc.date.issued2022
dc.description.abstractIN THIS ARTICLE, WE PRESENT A NEW MACHINE LEARNING MODEL BY IMITATION BASED ON THE LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA. THE IDEA CONSISTS OF, FIRST, CAPTURING THE BEHAVIOUR OF HUMAN PLAYERS BY CREATING A COMPUTATIONAL PERCEPTION NETWORK BASED ON THE EXECUTION TRACES OF THE GAMES AND, SECOND, REPRESENTING IT USING FUZZY LOGIC (LINGUISTIC VARIABLES AND IF-THEN RULES). FROM THIS KNOWLEDGE, A SET OF DATA (DATASET) IS AUTOMATICALLY CREATED TO GENERATE A LEARNING MODEL BASED ON DECISION TREES. THIS MODEL WILL BE USED LATER TO AUTOMATICALLY CONTROL THE MOVEMENTS OF A BOT. THE RESULT IS AN ARTIFICIAL AGENT THAT MIMICS THE HUMAN PLAYER. WE HAVE IMPLEMENTED, TESTED AND EVALUATED THIS TECHNOLOGY FROM TWO DIFFERENT POINTS OF VIEW: PERFORMANCE BY USING CLASSICAL METRICS (ACCURACY, ROC AREA AND PRC AREA) AND BELIEVABILITY BY USING A TURING TEST FOR TRAINED BOTS. THE RESULTS OBTAINED ARE INTERESTING AND PROMISING, SHOWING THAT THIS METHOD CAN BE A GOOD ALTERNATIVE TO DESIGN AND IMPLEMENT THE BEHAVIOUR OF INTELLIGENT AGENTS IN VIDEO GAME DEVELOPMENT.
dc.formatapplication/pdf
dc.identifier.doi10.1007/s00500-022-07476-z
dc.identifier.issn1433-7479
dc.identifier.issn1432-7643
dc.identifier.urihttps://repositorio.ubiobio.cl/handle/123456789/12628
dc.languagespa
dc.publisherSOFT COMPUTING
dc.relation.uri10.1007/s00500-022-07476-z
dc.rightsPUBLICADA
dc.subjectMACHINE LEARNING
dc.subjectLINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA
dc.subjectINTELLIGENCE AGENTS
dc.subjectIMITATIVE LEARNING
dc.subjectCOMPUTER GAMES
dc.titleTEACH ME TO PLAY, GAMER! IMITATIVE LEARNING IN COMPUTER GAMES VIA LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA AND DECISION TREES
dc.title.alternativeIMITATIVE LEARNING, MACHINE LEARNING, LINGUISTIC DESCRIPTION OF COMPLEX PHENOMENA, COMPUTER GAMES, INTELLIGENCE AGENTS
dc.typeARTÍCULO
dspace.entity.typePublication
ubb.EstadoPUBLICADA
ubb.Otra ReparticionDEPARTAMENTO DE SISTEMAS DE INFORMACION
ubb.Otra ReparticionDEPARTAMENTO DE SISTEMAS DE INFORMACION
ubb.SedeCONCEPCIÓN
ubb.SedeCONCEPCIÓN
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